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    Game presentation

    CenzuraH
    CenzuraH
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    Game presentation Empty Game presentation

    Mesaj  CenzuraH Dum 17 Aug 2014, 12:03

    League of Legends is a multiplayer online battle arena where players control a "champion" within short PvP or bot battles. As of February 27, 2014, there are 118 different champions from which to choose, all of which are classified by type (such as assassin, tank, or support), which indicates the champion's gameplay style. Players gain levels from killing the opposing team's champions, controlled by other players or bots, and minions that regularly spawn and attack the other team's turrets, minions, and champions. In the classic game mode, the map is typically divided into three "lanes", which are paths that spawned minions take; the "jungle", an area between lanes where neutral monsters spawn; and "bases", where players spawn and can purchase items. The three lanes are composed of the bottom, mid, and top lanes, which different champions tend to battle on based on their respective types. The jungle is sometimes considered a lane, where some champion tends to roam in order to collect buffs and assist in the other lanes freely. The player earns a small amount of gold every second passively, but can earn more by getting the last hit on minions, destroying enemy towers (referred to as turrets) that guard the lanes, killing neutral monsters located in the jungle, and killing enemy champions. With this gold, users can buy a variety of items to strengthen their champion for the remaining duration of the game. On the classic Summoners Rift, Twisted Treeline, and Howling Abyss maps, the game is ended by destroying the enemy team's last structure on the map, called the "Nexus", from which minions spawn. Other maps have variations of rules and objectives, such as Dominion on the Crystal Scar map, where each team's Nexus loses health if the opposing team controls at least three of the five towers located around the map.

    The League of Legends Store allows players to purchase additional options through "Riot Points" (RP) and "Influence Points" (IP). Riot Points must be bought using real money, while Influence Points are earned by playing the game.

    The player is identified as a "summoner" and acts as the persistent element in the game. A summoner's statistics and scores are tracked and are accessible to the player.[8][9] Summoners gain experience points and Influence Points for each battle they participate in. Experience points lead to persistent level gains for the summoner, up to a maximum level of 30. The benefit of gaining levels is unlocking Mastery Points and Rune Page slots (below) which improve the overall strength of the summoner's chosen champion during battles. The summoner can also choose two "summoner spells",[8] which significantly impact gameplay and have a high cooldown rate while costing no mana. All spells can be improved by masteries (perks that affect gameplay), which are developed in a skill tree.[8] All of the masteries are passive effects, although some augment items which can be activated. They are grouped into offensive, defensive, and utility categories. Masteries can be re-distributed at will between battles.



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